Digital Pedagogy is precisely not about using digital technologies for teaching and, rather, about approaching those tools from a critical pedagogical perspective. provides a venue for librarians interested in the use of games and gaming in libraries of all types a place to gather and share.” This group has created a resource specifically for academic librarians, in terms of best ways of incorporating games into IL sessions. Porter also emphasizes that it is important for librarians to change and adjust IL sessions to include games because millennials are adept, multi-taskers, adroit with technology, abysmal at sustaining attention spans, and thus librarians must broaden perspectives in order to accommodate learning styles. Thoughtful Pedagogy, Innovative Projects. Terms and conditions. This is a guide for Digital Pedagogy and the Libraries, a starting place for navigating practices and tools to effectively integrate library materials and services in online courses and curricula. A digital pedagogy requires that we not only learn what is out there, but also how we might integrate it smoothly into our teaching and learning. If librarians were to incorporate gaming into information sessions, the potential exists to excite the millennial generation, as well as a chance to  infuse them with lifelong library skills. The library buildings may be closed, but the librarians are still working remotely to help you with research, finding resources, and more. 130 St. George St.,Toronto, ON, M5S 1A5 Who has access to them, and what are they being used to do? Harnessing the Power of Student-Created Content: Faculty and Librarians Collaborating in the Open Educational Environment; IV. Rather today’s students work long hours with far less support than prior generations and are enduring high rates of food and housing insecurity. Recommended Reading. As demonstrated by many of the games discussed above, it is possible to create short games for instructional use—both digital and non-digital—with a small investment of time and funding. By definition, its existence dates back to the earliest use of digital tools in classrooms -- however, larger awareness of the need for digital pedagogy has emerged only in the last decade or so, in recognition of the changing relationship between students and computers, handheld devices, social media, and more. Digital Pedagogy Lab What is Digital Pedagogy Lab? According to Smale, g. ames can create intrinsic motivation in fantasy, control, challenge, curiosity and competition. American Library Association and other Resources for Librarians and Gaming. For instance, some institutions invest in initiatives like MOOCs and the digital humanities, both of which have a clear stake in instructors’ development of robust digital pedagogies. The benefits of games-based learning—increased student engagement, motivation, and, ultimately, greater learning—are too compelling to ignore. It includes open educational resources (OER), which are freely available and openly licensed for purposes of teaching and learning, as well as open learning spaces, which seek to create dialogue between facilitators and students regarding content, pedagogy and assessment. Although there has been some documented success with using games for Information Literacy sessions, there is still much to discover about this approach. There is a, eed for a more conversational, two way method for teaching library skills, so that instruction can move past the ". For librarians,  it allows for another approach to promote communication with and instruction for students. one dimensional, pedantic demonstrative (with handouts) approach." Digital pedagogy focuses specifically on the use of technology to break down learning barriers and enhance students’ learning experiences. When they are working on a research projects, students must go through many of the same processes as they do when they play various quest games (for example, the Legend of Zelda). It offers us as librarians an opportunity to reflect on how and why we teach, and how technologies can be used to enhance those learning practices and outcomes. Our Ask a Librarian chat service is operating 24/7 with librarians available to answer your questions. 416-978-8450 So, it is as much about using digital tools thoughtfully as it is about deciding when not to use digital tools, and about paying attention to the impact of digital tools on learning. Presented at the Data Driven in the Library conference at the College of Charleston on June 21, 2014. Digital Pedagogy - A Guide for Librarians, Faculty, and Students This guide is meant to inform the user about Digital Pedagogy. This could include a central group or team that has been tasked with ensuring digital is embedded into programmes of study and will include a range of roles such as teaching staff, librarians, learning technologists and other professional staff.